Advanced Motion Graphics Dada Test Footage

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Interactive Media Project 1

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For Project 1 we had to create a game using the concepts we learned in class. This involved good level design and solid asset design as well. I had decided to take the old German lore of Krampus and turn him into a collection based game. Above are the preliminary sketches as well as a screenshot of the final product.

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Interaction Review 2

The two kiosks that I used were the Build a Toy kiosk in the toys hall of fame, and the Mario kiosk with the giant NES controller kiosk in the video game hall of fame.

 

The Build a Toy Kiosk was a touch screen that involved taking various pieces of famous toys and aligning them to make one whole toy. It wanted you to learn about said famous toys and interact with them by combining them to make a new toy. Some of the stronger elements of the interaction involved learning about the history of the toys. Another strong point was that the touch screen was responsive and easy to operate. If I were to improve this interaction I would allow more creativity with the customization of the toy. Perhaps changing colors and size manipulation could keep the kiosk from becoming a stale interactive experience.

The Mario Brothers kiosk with the giant NES controller was one of the more interesting interactive kiosks because it was a more involved physical experience. The buttons were the size of dinner plates and the directional pad was about a foot and a half in width. You had to physically move your arms and sometimes your entire body in order to do actions that would normally take a few flicks of your fingers. This provided a more interesting take on the classic video game. Combining an older game with a new physical requirement made it one of the more interesting kiosks. If I were to improve this kiosk I would include other Mario games and have them be operated by giant controllers as well.

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Advanced Motion Graphics Project 1 Final

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Advanced Motion Graphics Rough Draft

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Interaction Review 1

Warhammer: Total War 2 is a game that I could play for the rest of my life. It involves controlling empires and their various factions in the high fantasy world of Warhammer Age of Sigmar. Massive armies move and wage war under your control, all with only a mouse and keyboard. The game starts out with the player choosing a race, such as the Lizardmen or the Dark Elves. Continue reading

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Preliminary Character and Level Design

These are some preliminary sketches for a Krampus themed 2D platformer I will be working on in my Interactive Media course. The basic idea goes hand in hand with the legend of Krampus who collects misbehaving children and cooks them all at the end of the night.

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